Evolution is going to happen to you, whether you have a map or not.

 — Adrian Cockcroft

Welcome to #19 edition of Mapping Maps Newsletter! Here's a curation of best recent findings and learnings on Wardley Maps from the wonderful community around it.

Doctrine First

Let's begin with this thread by Simon to help us better understand how mapping and doctrine go hand in hand. Further, it cannot get any simpler than this to learn how to step wise apply doctrine onto maps with the classic tea shop example.

"The doctrine table is simply the list of universally useful principles that have come out of mapping. You can't separate the two but it's often easier for people to start with doctrine. You can't even complete phase I if you don't start mapping."

Also, on this subject, check here for a really helpful article by Ben Mosior on getting started with doctrine.

Mapping User Needs

An excellent post by Ben Mosior with pointers for newcomers on mapping user needs. Ranging from simple scenarios of implied needs to one where we think about user needs themselves as capabilities that they aim to acquire. The approach I personally found the most interesting is the one that shows how to represent interactions along user's journey on to a map:

"The problem is that a user journey breaks the x-axis by making left-right movement correspond to steps in a process rather than stages of evolution. With a small adjustment, you can solve that problem and keep the difference clear. Just sketch out the user journey above the map and draw a separator to make the distinction clear."

The fundamental design pattern that Wardley map gives you is when you leverage the common resources and focus on what you can change. That's right in the heart of all of the really successful transformations we've seen.

 — Liam Maxwell on How the pandemic permanently changed their approach to public services

Reinvent With Maps

In one of my favorite talks of AWS re:Invent, Adrian Cockcroft talks about architecture trends and topics to look out for in 2021. Advocating mapping as an instrumental tool for organizations to navigate rapidly changing technology landscapes. Also, check this podcast for more insightful predictions on application architecture by Adrian.

"Wardley Mapping is emerging as a useful tool for cloud technology transitions"

Mapping For Better Tools

A fascinating read where Tudor Girba presents a new perspective on lack of legibility in legacy software systems and the excessive manual analysis needed for the same. The map above shares a re-imagined look of the future where such manual steps and rigid tools evolve towards automated views with more flexible tools. Also, check this thoughtful conversation between the author and John Grant for more insights on this approach.

"Things that we never have conversations about never get optimized and if you look for example at what Simon Wardley is doing with Wardley Maps. It's also a similar thing. It's a reification of something that is otherwise implicit and by redefining it and making it explicit, you you have a chance of actually finding a better understanding of it."

Mapping Video Games

An extremely thorough analysis of the world of video games by Joaquín Peña Fernández. Lots of maps that deep dive into past and present of video games while applying climatic patterns and gameplays to better predict the industry's future.

"Potential evolution of the industry for the next few years is anyone’s guess, as there are many uncertainties regarding what user trends will be. I try to mention some of the components (on the map) that can come into play massively in the industry."

Community Resources

Finally, here's a roundup of excellent learning resources shared by the community recently:

Wardley Mapping Workbook is an awesome collection of mapping templates created by Ben Mosior. It's based on Ben's personal workflow of mapping and teaching how to map. Looks really useful with lots of cheat sheets and mapping references. Go here to get your copy!
Workshop Building Block is a guide with excellent resources to help folks facilitate a mapping workshop. Thanks to Chris Daniel for capturing and sharing his facilitation experience in such great detail. Also, check here for more notes on pragmatic facilitation by Ben.
Microdoctrine is an interesting experiment by Tristan Slominski in adding more structure to Wardley Doctrine with the intent of enabling learning. It's a great idea to catalogue doctrine using a pattern language into smaller consumable snippets. Check them here on the community website.
Wardley Mapping Examples is a collection of valuable maps
nicely curated by Erik Schön. That's a lot of mapping awesomeness at a single place. If you are still looking for more, feel free to browse through archives of this newsletter for more maps collected over past two years by yours truly :-)
Curated with 🧡 by Harprit
I would love to hear your feedback.
Wardley Mapping is provided courtesy of Simon Wardley, CC BY-SA 4.0 

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